How wearable technology is helping teams to win

Wearable technology has infiltrated a number of different sectors of our daily lives but it’s made an especially large impact on the sporting world. From simple exercise trackers to incredibly sophisticated devices that transmit data of a player’s performance on the sports field back to a central hub, wearables have changed the game.

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Wearables are being harnessed to their full advantage and a clear example of this is evident when you look at how Leicester City Football Club has managed to use technology to reduce its number of injured players dramatically. All Leicester City Football Club players wear a Catapult Sports OptimEye S5 device that collects data such as impact of collision, acceleration and position, thus helping coaches to rotate players effectively and recover those who may have been injured unnoticeably.

Tracking performance

Wearables have become integral tools in tracking performance and are a great way to see why players are underperforming in certain areas, are taking strain in others, or are excelling at certain tasks.

By tracking performance, coaches can also see how much distance is covered in practice versus on match days, the speed at which players run and the stress they put their bodies under. This can help coaches maximise results on the field and ensure that they have the right players competing at the right times.

An essential training tool

Wearables can be used to great effect during field hockey drills such as those outlined at, or any other drill, warm up or practice session. Heart rate and fitness levels can be assessed, as can things like impact. Impact is an especially important factor particularly in sports such as rugby where players are heavier, and wearables can monitor the amount of strain joints and tendons are under, and potentially aid players in avoiding injury.

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Quantifying results

By being able to access data from wearables, coaches and players can quantify their performance in real time, and assess important information that may help them perform better in the future.

For many, the eventual aim of wearables would be to combine data from other sources, such as stats from previous games, and determine factors such as the overriding playing style of a team, or the players that push the hardest. This would make sports analytics even more interesting and provide another avenue to explore.